Gotham Knights, Preview – Nerd4.life

WB Games Montreal showcased Gotham Knights gameplay with two of the four playable characters, Nightwing and Red Hood: here are our impressions.

Gotham Knights is shown again by WB Games Montreal with a gameplay demo focusing on two characters we will find in the game that we will be able to control: Nightwing and Red Hood.

commented by Game Director Jeff Elinorthe video demonstrates different mechanics in thirteen minutes, at the same time also came the announcement of the cancellation of the PS4 and Xbox One versions: the Canadian team wants to ensure users the best possible experience and to do so chose the path fromExclusively for the next generation.

So what is this new look at the anticipated tie-breaker set in the Batman universe, but inexplicably disconnected from the Arkham and Suicide Squad: Kill the Justice League series continuity? We tell you about it in this Video Reviews for Gotham Knights.

Setting, characters and gameplay

Gotham Knighs, the pesky Gotham city that is the backdrop to the adventure

After dwelling for a few seconds in the city that will be the backdrop to the adventure, quite at night but more lively than seen in Batman: Arkham trilogy, the experimental Gotham Knights shows us the beauty and ugliness of this place, framing first a splendid cathedral and then a handful of criminals bent on breaking into an ATM.

At this point, he enters the scene night suite, aka Dick Grayson: The original Robin, who felt the need to liberate himself as an adult and created his own path separate from his mentor Bruce Wayne, The Dark Knight. The hero sits on the roof, takes off into the void and is immediately joined by his glider, the glider.

Each of the four horsemen has a different mode of transport and after a few moments we also see the mode of transport red caprepresented by a character’s spiritual energy that allows him to float through the air until he reaches a desired destination: the strength that Jason Todd gained from the Gotham Knights after being revived by Ra’s al Ghul that proves to be very useful for jumping from one roof from one city to another.

The first fight we witness sees Nightwing and Red Hood wrestling with a gang of thugs: while the first hero is an acrobat fighting using sticks, the second shoots non-lethal ammunition (a license to the game, since the Red Hood actually has no qualms about killing his enemies) and thus hits opponents from a distance. If a special bar is filled, it is possible to launch devastating special attacks, even in pairs.

Gotham Knighs, Nightwing with the inescapable sticks

Gotham Knighs, Nightwing with the inescapable sticks

After the fight, we move on to the second sequence with Red Hood riding a motorcycle while chasing escaped criminals in a truck: this is it Baticle All heroes of the game can use it. The race ends with a predetermined sequence in which the ranger causes the criminals’ car to crash, then confronts the gang in a traditional way and also a special use that allows him to attach a stun grenade to the enemy and then detonate it on command.

The scene ends with the Red Hood returning to the rooftops, using the inevitable in this case grappling hook: The mechanics are identical to those seen in Batman: Arkham, with the interface highlighting any potential anchor point and thus making the maneuvering particularly quick and intuitive, also useful for getting out of the way in case you find yourself facing very demanding opponents.

Headquarters and undercover work

Gotham Keynes, Red Hood

Gotham Keynes, Red Hood

Another round, another sequence: This time we’re in bell tower, the headquarters of the Knights of Gotham, and we once again take on the role of Dick Grayson during one of the campaign’s early stages, when the hero investigates at the Court of Owls. In this context, it is possible to come to work tables where the loot obtained up to that point can be used to customize and improve equipment, obviously relying on the extensive literature available to each character to change their appearance.

When you go on a mission in Gotham Knights, you can take advantage of quick movements, which is represented by a sequence in which our character uses FastBat: a type of large glider that becomes immaterial when we reach the desired area. He is seen in action when Nightwing arrives in an area where he believes he will find evidence of the secret organization Gotham.

At this juncture, the arrogant appear Similarity Between this new engagement and Batman: Arkham saga, with our character advancing silently, perhaps moving from one balcony to the next waiting for an enemy to enter range to be able to hit him with one blow or get to him from behind and knock him out. There is also Augmented Reality View Which specifically takes those of Batman and allows you to identify traces of blood or other clues at a potential crime scene.

In this case, Nightwing notices an underground mechanism connected to an electrical network: a classic puzzle of the series, which leads the hero to a key that can open a passage to the underground tunnels. But another first fight, this time represented in more detail and with a lot of special skills Tied with ice to temporarily slow opponents.

Fighting system and fight the boss

Gotham Knighs, Red Hood fight with guns

Gotham Knighs, Red Hood fight with guns

Demo explained combat system From Gotham Knights, which starts with the mechanics free flow It was introduced by the Batman: Arkham series, but it modifies and reinterprets it according to the character we are controlling. So if Nightwing offers a mix of stunts and sticks, the Red Hood mostly attacks from a distance thanks to its non-lethal pistols.

during boss fight These aspects of the experience face the most difficult test, because you have to face very resistant opponents, who are often immune to conventional maneuvers or equipped with objects that must be destroyed or weakened in order to open their defense. It happens in the video with the extension wrestler’s clawa super warrior created by the Court of Owls who will never fail to give us a hard time.

Initial impressions

Gotham Knighs, the game's four heroes

Gotham Knighs, the game’s four heroes

Awaiting the second demo showing Robin and Batgirl in action, which we imagine boasting still different fighting styles and skills than Nightwing and Red Hood, the one created by WB Games Montreal certainly had the merit of plowing interest. Against the Gotham Knights, it has already increased dramatically after confirming the existence of Owl Court.

From a technical and artistic point of view, the developers seem to have done a great job, giving life to the Gotham that promises to be spacious and charming, which can move freely using the traditional grappling hook or the special systems each rider is equipped with, as well as a batikel and any other vehicles. In short, the freedom of movement and the richness of the scenario seem higher than what was seen in Batman: Arkham Knight and the battles can be proud The biggest variety.

Gotham Knighs, Nightwing in a fighting position

Gotham Knighs, Nightwing in a fighting position

However, there are some doubts, first of all as to the general approach to which I should refer live service Thus, as in Marvel’s Avengers, you may experience strong qualitative fluctuations between one mission and the next, with missions that will inevitably end up repeating themselves for loot and progression purposes. However, this is an aspect that can only be judged after playing the game for a few hours.

Technically, it’s understandable why the studio decided to cancel the PS4 and Xbox One versions, given that the demo itself, which we imagine running on PC or on a next-generation console, is currently only 30fps and already struggling with clear doubts In some situations, for example when you exaggerate the particles during the lone boss fight in the video. The hope is that from now on, the performance will take great steps forward and the indispensable graphics mode at 60 frames per second will be present.

The new video for Gotham Knights looks absolutely compelling and promises an experience that features a large open world, great freedom of movement, as well as interesting and somewhat varied flowing combat, as well as four heroes each with different abilities. However, the Hulk, with its live service references, raises some concern and the hope is that the developers will know how to use these items well so as not to thwart the undoubted magic of the setting and the adversaries in it.

s

  • Excellent preparation and technical sector
  • Freeflow combat system with many variants
  • Four heroes and a hull that looks massive

doubts

  • Direct service items must be checked
  • Some technical uncertainty is too much
  • Narrative assumptions continue to cause confusion

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