A lot of in-house developed second-generation games are sequels, which makes us wonder: Shouldn’t Nintendo dare it anymore?
We have already widely praised the Nintendo Switch 2022, which has been further enriched by recent announcements of games developed by third parties. As we’ve written, it’s going to be one of the best “six years” ever for any platform. However, it is pointless to ignore it, some have expected from Nintendo Adventure more.
The emergence of the console was perfectly managed: an exciting first twelve months, followed by a year dedicated to offline multiplayer and 2019 / early 2020 with titles that historically belong to the pocket world. Then there was a physiological shutdown in the following months, possibly amplified by pandemic-related difficulties, and we had 2021 marked by EPD7 production, culminating in Metroid Dread. 2022 will be a kind of “new 2017,” with plenty of quality and quantity, but without the heavyweights (Super Mario and The Legend of Zelda: Breath of the Wild 2, scheduled for next spring). No complaints in general about how to handle it Life Nintendo Switch; Life, among other things, is still far from over.
It’s impossible to deny how conservative Nintendo is with its second generation console games. Since the home and mobile markets were standardized, many expected, once the core series was published, to do more experiments: after all, rather than having to develop a game for both stationary and pocket consoles (which belong to the same brand), it is in the context that It was possible to create it, and carve out the time to devote to something else. Instead, many internal teams played a safe and developing role Follow to follow.
From this reasoning, it should be determined, beyond the internal team #4: It will be the “accidental” division of the company. In addition to being the most productive, it is the most daring, and also thanks to the target audience: in 2017 it released 1-2-Switch, in 2018 it began publishing Nintendo Labo (by Tsubasa Sakaguchi), in 2019 Ring Fit Adventure, in 2020 Dr. Kawashima’s Brain Training, at the 2021 Video Game Laboratory, at the 2022 Nintendo Switch Sports. A very productive team, who updated and brought the previous series to life, but above all dared to do so new projectsEspecially the Nintendo Labo.
All Nintendo Switch series
Hoping every Nintendo team would work on a new IP address is probably overkill, but none – or almost none – will stick to it, well, it would have seemed strange to us. But it somehow went that way. Internal teams #1 and 2 are basically support and oversight, so let’s leave them aside. there number three It is he who deals with The Legend of Zelda. Although many saw her as the lead candidate to engineer an unreleased series (“New Adventure, from the creators of Breath of the Wild…the tagline was already ready), she probably has the best reasons not to. Stay away from your favorite series. The Legend of Zelda: Breath of the Wild put the saga back in a place it hadn’t occupied for many years, at the top of the industry. Anyone who gets close to the open world can only study that game and we have noted the results, more or less, in any subsequent production. At the same time, Breath of the Wild has an exceptional engine and is a conceptually basic game: it was logical and reasonable to exploit the first feature and elaborate the second. It is a title that can evolve in many ways, both in the design of the game and, above all, in the design of the level. Expect a quantum jump similar to Super Mario Bros. / Super Mario Bros. 3.
We’ve already talked about division number four, while it is division five that disappointed us in part. Docking a Nintendo Switch with a Splatoon sequel was meant to be, and it was obviously mandatory to bring Animal Crossing to the console, a task that, among other things, was done in an ingenious way. But then? Why not indulge in something new? Splatoon 3 is very similar to 2 in appearance and dynamics, and 2 was already very similar to the original chapter: in just seven years this saga has gone from being an icon of Nintendo’s new mystery, to the epicenter of its conservatism. Here, instead of Splatoon 3 in 2021, we could play an unreleased build: we’ll see if they’re right in the review stage.
The Mario Kart TeamSection 9, basically out of business in 2017. He brought Mario Kart 8 to the console and released a new IP shortly after – we’re referring, of course, to Arms. It was legitimate to expect something from them too, but they obviously went to the safe side, splitting their time between Mario Kart Tour and Mario Kart 8 Deluxe DLC, which will run until 2023. Of course, it’s a pity that they didn’t dare again, but they are. Least they designed weapons. Even Nintendo-owned companies don’t escape this logic, just think of Monolith Soft, which instead of carving out a new adventure/saga that threw itself into Xenoblade Chronicles 3. NdCube is already in the Mario party on Nintendo Switch and Next Level games… well, The final chapter of Super Mario Strikers may have been too old to be considered a gritty operation, but it’s still a revival of an existing brand.
Is there room for some surprises?
Many of the games just mentioned are likely to be the latest on the Switch from their developers: after Splatoon 3, EPD 5 will likely focus on the next platform, and like it, on other internal teams as well. There are still some sections missing, however: Retro Studios will – hopefully – make Metroid Prime 4 on the Nintendo Switch, but there’s still potential to own some Surprises from Japan. If it doesn’t, we’ll be pretty disappointed: Unofficial world aside, the Switch will be one of the Nintendo consoles with the lowest debut ever.
The Team number 7 He starred in 2022, with three publications, the most important of which is Metroid Dread. Before the Nintendo Switch lifecycle ends, they can come back to life with one last act: We had to bet we’d be aiming for the lucky Tomodachi Life sequel, but given the eccentric nature of this team, we’re not ruling out new projects.
Team 8, led by Tokyo-based Yoshiaki Koizumi, is perhaps the most disappointing in terms of posts. They got accustomed to us nicely, with Oprah – at most – every three years. Between 2011 and 2015, they released six titles on the 3DS and Wii U, including Super Mario 3D Land and Super Mario 3D World. On the Switch, they only released Super Mario Odyssey, as well as a collaboration with NST (Nintendo Software Technology) for Bowser’s Fury: definitely too little. They were lead candidates for a main one Christmas production, which may not be present at this point. We are waiting for them in 2023. They’re the company’s most talented team – besides The Legend of Zelda – for the company: whether they return with Donkey Kong, another Super Mario, or an entirely new project, our expectations are high.
Let’s close the conversation with EPD 10, another team that saw a noticeable drop in performance on the Switch. In addition to re-releases of two Wii U classics, the New Super Mario Bros. U Deluxe and Pikmin 3 Deluxe, on the Nintendo hybrid, have only released Super Mario Maker 2, now in the distant 2019 year. , hard to expect a file New IP; They’ll come back to life in 2023 with another Pikmin or, more likely, with an unreleased 2D Super Mario, probably near the animated movie.
In conclusion, Nintendo still has plenty of cartridges to fire before the Switch shuts down, and it’s an activity that requires no rush: In addition to the great 2022, more will arrive in 2023 (as we just told you), and likely close with some final twists. At the beginning of 2024. We have at least three major productions left: The Game from EPD 8, The Legend of Zelda: Breath of the Wild 2, and Metroid Prime 4 from Retro Studios, now highly suspected among the launch generations, as it happened In March 2017 with The Legend of Zelda: Breath of the Wild. However, we look forward to it, recognizing that already in 2022, some of these sequels, such as Splatoon 3 and Xenoblade Chronicles 3, could have given way to some braver project and unpublished.