Loath: Heroes of the Four Kingdoms, the proven role-playing game between modernity and the past

The tried-and-true Alaloth: Champions of The Four Kingdoms, a fantasy RPG that looks at the past with one eye and the present with the other.

Some games will keep you waiting. Perhaps on the road from conception to market access they find a thousand unexpected events that slow them down. But in the end, when they did, they awakened all the curiosity they had on you at the time of the ad. In this spirit we have Try Aloath: Champions of the Four Kingdoms By development studio Gamera Interactive, one of the most promising Italian projects of recent years, is finally available in Early Access.

moon stone

It all starts with Moonstone

The starting point for Alaloth: Heroes of the Four Kingdoms is the Moonstone. Gamera Interactive has never hidden any secret of its existence Inspired by the old classic of the Amiga As for the structure of the game, it is actually very similar. At the start of the adventure you can choose whether to play alone or compete with other heroes to search for the magical artifacts needed to stop the Elephant, a demon bent on destroying the world. All this translates to more heroes running around the general map, carrying out quests and collecting items, which from time to time have to challenge each other to loot each other. Exactly what happened in Moonstone. The rest of the game works differently, especially the action stages, but the starting point is definitely not the classic role-playing games like Obsidian Entertainment or BioWare.

L ‘Goal So the player is to visit many places on the map, some are available instantly, others are unlocked by solving quests or killing enemies, to collect resources, find traveling companions and do other activities needed to get ready to face the final boss.

To be honest, even character growth It is very reminiscent of the old title of Amiga: more dry and basic than modern role-playing games, it does not offer real development (if not to a limited extent), but a specialization based on the choice of passive and active skills, divided into different menus. Basically, you can choose what type of character should be without class or characteristics restrictions. So, if you want to create a pure warrior, you just have to choose specific skills like powerful blows or jump attacks, while if you want to mix combat and magic, you can choose a mixed group, adding different spells to the list.

In this sense, it seems that the Pollution was really meant to be I repeated several times In agility, to experience everything, rather than face it all at once, and spend hours coordinating individual aspects of personality. The entire design of the game seems to have been thought with this philosophy in mind.

Cities and villages

In Al Oth, every city has its own pub

In Al Oth, every city has its own pub

for example Cities and villages It’s not very large and can be visited in a few minutes, but for a title like Aloath, this is not a disadvantage, as it allows a quick pass to go to shopkeepers and talk to characters to get or solve quests, then return to the center of the game, ie go and hit enemies. Let’s say it’s fully compressed, which isn’t bad given the focus of the game. These are transitional phases that restore stability and relaxation rather than moments of exploration.

Basically everything is at hand. Then you get somewhere, check the bulletin board to see if there are new tasks, talk to people who have a code in their head (varies according to their job), repair equipment, and create new equipment. New, enchanted wizard, the accumulated money is spent, one may sleep in a local inn to recover his health and go on adventure. It should be noted that every urban area can be visited both day and night.

Doing this is not just a habit of seeing different lighting, but it allows you to access different missions and talk to characters that are only there at certain times. in this meaning Maps are used very well And they manage to offer a lot in a small space, while at the same time being diverse and interesting. After refueling, you will return to the main map in search of the next adventure. You can decide to pursue a certain mission, or you can go blind, and deal with dangers as they happen.

like soft souls

The fight is hard, but it gets better quickly

The fight is hard, but it gets better quickly

The most important stages of the game are the action stages, where you face areas full of enemies. on the principleGoal It is to beat everyone and collect treasures scattered around the map, but between saying and doing there is definitely a great difficulty, at least in the first hours of the game, that is, when the equipment is bad, the healing potions are few and the skill with the console still leaves something to be desired. Keep in mind that during missions it is not possible to access the inventory or use the things around it, so preparation is very important (so that before each dangerous zone there is a comfort zone for making the final adjustments).

The combat system It’s totally classic, but with a soulful touch that doesn’t hurt. So you have to alternate quick attacks with power attacks, while trying to dodge or dodge enemies’ blows (but in the latter case, if you don’t have excellent armor, you risk taking a lot of damage anyway). In fact, to master everything you need to develop the right instinct to dodge or dodge at the last moment, so you can take advantage of enemy slots for our attacks.

Stylistically, Aloath is pure fantasy

Stylistically, Aloath is pure fantasy

In general, it works really well, even in the presence of multiple enemies, be it bandits, or overweight lizards releasing their poisonous saliva to drool. Of course it is also important to take care of your equipment, as they are repaired by a blacksmith when they are very worn or bought again when you have collected enough money, so that you do not end up with a malus in battle.

The difficulty curve in Alaloth: Champions of The Four Kingdoms is steep at first, becoming softer after a few hours of playing, when missions that seemed practically impossible, a healthy outing and large groups of enemies converging on the maps begin to have no fear. From time to time we will also have to face the gods presidentof course more dangerous than the basic enemies and equipped with more painful and insidious techniques, but nothing is too difficult to overcome when one has mastered the art of dribbling.

Graphics and cleanliness

Some of the sites featured in the game are great

Some of the sites featured in the game are great

talking about Graphics And the visual style, we loved Alaloth: Heroes of the Four Kingdoms. As mentioned earlier, the individual maps are very small, but the variety is very large and the places you visit look different from each other and well laid out, whether it is rural villages, coastal towns, impregnable strongholds, or dark and menacing forests. Even the characters are well made, although they are framed from a certain distance (as is usual in the genre). Just wandering around the game world is really fun, especially for those who love fantasy, especially the atmosphere of the classic Dungeons & Dragons, i.e. one that evokes the genre as it was imagined in the 80s and 90s, purified from the delicacy of recent years.

In terms of hygiene, Alaloth: Champions of The Four Kingdoms still has quite a few an insect.

world map game

world map game

But that’s normal, as it’s still early access. It should also be noted that Gamera updates them with great care and cleans them of the most serious bugs reported by users. For the rest, the game is practically complete and can be played safely, to the point that we were able to get to the end without too much trouble, to the point where we are led to say that it is indeed cleaner than many games that are published as completed and then take months to fix.

We loved Alaloth: Heroes of the Four Kingdoms and wouldn’t hesitate to recommend it, even if it’s still in Early Access. The formula, while not entirely original, is very fresh, thanks to looking at a subdued game like Moonstone, which has been imitated quite a bit by other titles. New players may not have experienced anything like this, which is certainly a good thing, especially for the curious.

The region

  • A graceful and fun combination
  • The gameplay is classic but good

doubts

  • In the medium game, the challenge seems to weaken a little

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