Monster Hunter Rise Sunbreak Review: A Massive Expansion

Just over a year after the release of the most advanced and entertaining hunting game currently in circulation, Capcom has finally opened the hunt for the season reopening, Giving Monster Hunter Rise the much coveted rank after Master Rank (or G . rankIf you’re like us, you prefer the brand’s original, historical label). Defined by the Japanese developer itself as a “massive expansion”, the DLC is already available on PC and the Nintendo Switch puts on the board new mechanics, different tricks and above all monsters absent in the already exceptional core package (in this respect, you’re one click away from Our review Monster Hunter Rise), raise the level of the challenge, and therefore the value of the rewards obtained at the end of each mission. After spending tens and tens of hours with Monster Hunter Rise: SunbreakWe are ready to pass our verdict on a high quality set.

Elgado’s front position and the Three Lords

Where major Monster Hunter simulators have attempted to differentiate themselves from the undisputed ruler of the genre by focusing mostly on the single-player component and on a full-body narrative system (for all the details see our GOD EATER 3 review), history has always played a very marginal role in the franchise economy. Capcom House.

If this was originally just an acceptable side dish, everything changed with the appearance of Monster Hunter Rise, which appeared among other things Interesting intertwining and a powerful and long-lived single player campaign. Given the phenomenal success of MH Rise, it’s clear that the Japanese studio decided to persevere in that direction, so much so that even Sunbreak offers a respectable narrative dimension. The story takes place after the fall of the eldest dragon known as Narwa (the core mission of “7: Goddess of Thunder”, which actually shut down Rise’s main campaign), the story told in the expansion begins with Arrival near the village of Camorra For some creatures from the Elgado region. As explained by Fiorin, a knight of the royal order who had come to investigate the incident and seek help from the best local hunter, it seems that the ancient disaster that struck the region several decades ago has awakened. Having survived the huge crater that opened fifty years ago in a coastal area not far from Camorra, the great dragon Malzino, who in the past had already brought the kingdom to the brink of collapse, returned to complete the work of destruction.

In order to monitor the above hole and prevent the monster from causing another disaster, The royal order built a settlement base on an old fort It does its best to prevent the Elgado monsters – who have recently become more aggressive than usual – from continuing to invade and disrupt the ecosystems in the vicinity.

After confronting the predatory Lunagaron (we talked about him in Monster Hunter Rise: Sunbreak), one of the three fearsome Lords who dominate the area, his alter ego is tasked by the elder Fugen to help Fiorayne and the kingdom solve a troubling situation. Leaving behind the host village now liberated from the threat of wrath, the “Kamura Flame” Travel to Amposta from Elgadohoping to be able to use his expertise to track down the powerful Malzeno and put an end to his terrifying reign once and for all.

With more dialogue and stories placed between mission and mission, the Sunbreak campaign immediately convinced us and above all made sure to constantly feed our curiosity about its developments. This result is also achieved thanks to the numerous secondary characters, who in addition to having a fair characterization are instrumental in the development of the crop.

Instead of insisting on rage tasks, which, no matter how fun (at least in groups) They are not well received by societyThis time, Capcom attempted to enrich the single-player component of Sunbreak by turning the NPCs in Elgado Outpost and Kamura Village into hunters for quests. While the offline characters that populate MH HUBs are usually useless and annoy the player with somewhat boring requests, allies – renamed ‘The Followers’ – can now accompany us on a series of offline hunts, similar to what always happens. Confirmation classes and the god eater. Strictly entrusted with artificial intelligence, each of them has a favorite weapon and unique style, as well as a personal behavioral routine that prompts the user to memorize the skills of individuals.

For example, if some followers tend to Support or heal the Kamura flame for the duration of the battleStill others focus on the art of hunting and damaging and distracting galleries for the time being. System-controlled allies obviously cannot fully replace comrades that can be recruited in online mode, but offering them in general provides a nice variant that can be especially useful while farming raw materials. Since the bulk of the work is always left to the player, it must be emphasized not only that the fainting of warriors is not counted, but that he recovers on his own and returns to fight in a very short period of time.

Alternatively, it is also possible to use tools to speed up their defense. So, if master’s degree assignments usually seem almost prohibitive in solitary, the possibility of taking Canyne, Felyne, and some followers with you, Take advantage of the offline mode in Monster Hunter Rise: SunbreakEspecially in portability and the absence of network access. On the other hand, we are not completely satisfied with the new HUB that the DLC has introduced.

While the MH Rise’s basic package included a suggestive and colorful Kamura village, which with its multiple references to feudal Japan, themed music, and not least the cherry trees, has invaded us from the very first moment, the outpost of Elgado is somewhat squalid rather than a place Extremely fanciful, his style winks at the evenly scattered mainframe of MH World. Associated with the fictitious kingdom and the so-called royal order, we would have preferred, for example, that the Sunbreak’s operational base adopted a medieval occult style and dragged us into a real fortress.

break tradition

Anyone familiar with the numbered episodes of Monster Hunter will know it’s always been followed Revised version full of extra content, such as the G-rank and greatly expanded animals. And although over time the so-called “G editions” (or Ultimate in the West) have been replaced by expansions, at least with Monster Hunter World: Iceborne, the gameplay has remained the same. However, something has changed with Sunbreak.

Instead of focusing their efforts on creating a formidable collection of record-breaking monsters that MHGU has been holding since 2017 (read our Monster Hunter Generations Ultimate review), the guys at Capcom have interfered quite a bit with the gameplay, bringing you a series of tricks that, by following As usual practice, we were expecting to only see the start of a possible sixth generation of Monster Hunter. Introduced at MH Rise, Insects-Thread and Canyne were probably the core package’s most successful innovation, revolutionizing the combat and movement systems respectively, streamlining operations and offering many new options for the player.

With the advent of Sunbreak, the developer has not only implemented a wide range of Silkweave moves and swap skills, expanding the movement combinations of the 14 weapons (did you already consult our guide to the new skills for Monster Hunter Rise: Sunbreak?), but allows you to unparalleled mechanics to reverse Exchange Skills Now start a mission with two preset Techniques and switch at any point in the battle from the first to the second and vice versa.

With the Item Chest, users are actually free to create two configurations of five exchange skills each, for a total of ten additional moves that can be accessed during combat. It’s a gimmick that, in addition to allowing for greater customization of your character’s attack styles, gives more flexibility to an already deep and multi-layered combat system.

For example, if users of Rise’s dual blades have to choose between Flight and Demonic Fury, reversal offers the ability to adapt the range of equipped movements to needs and enemy encounters. Speaking of wire bugs, we point out It is no longer necessary to perform taps to be able to climb walls: Starting with Sunbreak, to reach heights and raised floors, it is enough to run on walls under exhaustion of stamina, which once completed will return your alter ego to the starting point. A very useful solution in the two unpublished maps, whose verticals are no obstacle and above all does not require annoying deviations. As for Canyne, she was equipped with a special bag in which the animal could store things collected during the hunt, and then hand it over to its master at the end of the mission. Going forward, not only does Sunbreak allow Felyne and Canyne’s memory to expand, allowing them to use more skills, but the developers have come up with a series of secret moves for both assistants, making them even more useful than they already had. They were not in Rise.

For good reason, during a hunting trip, your Felyne will be able to set up a real cannon to target the monster in the area, or perhaps he will support you with a special treat that gradually restores his health for a long period of time points. Lost.

If the above innovations are undoubtedly the strength of Sunbreak, on the contrary, its weaknesses can be found in Not particularly difficult And in animals the animals are a little more limited than expected. Compared to higher rank monsters, Super rank monsters are much stronger, as tradition dictates, but at the time of the start of the DLC we came across Reasonable level of challenge much more than expectedalso because we can count on the best first-class armor, as well as improve it to the maximum.

As a result, we rarely fainted during the expansion, most of the time due to the new and terrible attack patterns with which Capcom augmented its creatures. Between old acquaintances and a handful of entirely new monsters, the new “big” monsters are only seventeen years old – we’ll talk about them in an upcoming special – while Iceborne has instead introduced thirty of the same rank. Since Monster Hunter Rise: Sunbreak will have massive post-launch support, it’s plausible that a lot of planned content will be released by Capcom over the course of the months; But at the same time, it was reasonable to expect a more substantial basic package.

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