Digital Foundry Video Analysis on PS5 and Xbox Series X | S and PC –

digital foundry I played the usual Technical Analysis on me F1 22finding a game that has received incremental improvements compared to what we have seen so far, and is therefore able to reach excellent quality levels while not introducing major changes compared to the previous chapter, in PS5 and Xbox Series X | S and PC.

As for the PrecisionF1 22 stands for native 4K on PS5 and Xbox Series X, while it is limited to 1080p on Xbox Series S. Ray tracing, applied to reflections, is present on consoles especially in sections outside of the actual game, i.e. replays or moments that are The game plays at 30 frames per second.

However, one particular difference emerges on this subject: it appears that there are indeed reversals in ray tracing While playing inside the cockpit, but this is only on Xbox Series X and also Xbox Series S, while it is absent from PS5 and strangely also on PC, which indicates a possible bug or something that will be listed later.

On the other hand, on PC, ray tracing can also be activated during gameplay, although this has significant performance losses. There are also transparent films based on ray tracing that serve above all to better display some materials and these are on PC, PS5 and Xbox Series X | S.

Other than that, the different versions are practically identical, aside from some weird color bits that were only discovered on PS5, considering that even the Xbox Series S version is already doing its best to look similar to the other versions, despite the lower resolution.

From the point of view performancethere are no particular differences between PS5 and Xbox Series X, with a fairly convincing maintenance of 60 fps even in the most complex moments, while in 120 fps mode there is little difference: even in this case the performances are positive, but in Xbox Series X will rarely encounter a problem with V-Sync that can lead to screen tearing, which can still be remedied by VRR.

Great strides forward are also being made in the PC area, with F1 supporting 22 VR viewers this year since launch and Nvidia DLSS technology, also awaiting potential support for AMD FSR 2.0. You can learn more about the game by reading our F1 22 review.

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