In an interview with Press Star, Creative Director Tetsuya Nomura and Executive Producer Yoshinori Kitase explained why Square Enix decided to make Essence of Crisis: Final Fantasy 7 Reunion And why choose one? remastered instead of Complete new edition For Final Fantasy 7.
“Reframing the core of the crisis has always been something we wanted to do and talked about,” Nomura says. “But with the Final Fantasy 7 Remake project and putting everything planning together, there was a lot of unknown. Now that Final Fantasy 7 Remake has been released and we know where to go with the rest of the project, we thought it was a good time to announce Crisis Core Final Fantasy 7 Reunion”.
Yoshinori Kitase also explained that Square Enix chose a remake rather than a complete remake because it was the most logical solution given the Final Fantasy 7 Trilogy Plansunderstandably require significant investment of resources, personnel, and time.
“With Final Fantasy 7 Remake, we’re building the story and experience of Final Fantasy 7 from the ground up and it’s really a huge task that also takes a lot of time,” Kitase explains. “With the timeline we had in mind for the Final Fantasy 7 trilogy, we felt the best option was to recast Crisis Core (rather than remake it), to keep the rhythm of a good release for those three games and not extend it over the top of the whole project. Zack became a much more pervasive character in Remake. There’s a lot more focus on it, so being able to put Crisis Core into the mix was something we really wanted to do.”
Crisis Core Final Fantasy 7 Reunion will be available this winter for PS5, PS4 and Xbox Series X | S, Xbox One, and PC. Although it is not a “remake”, the game has been remastered in Unreal Engine 4 with many graphical improvements, voice acting has been done by a new staff and some changes have been made to the gameplay.